2021-03-09 04:33:41 -06:00
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using Content.Shared.GameObjects.Components.Singularity;
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using Robust.Shared.GameObjects;
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2021-05-28 10:44:13 +01:00
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using Robust.Shared.ViewVariables;
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2021-03-09 04:33:41 -06:00
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClientSingularityInstance))]
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class ClientSingularityComponent : SharedSingularityComponent, IClientSingularityInstance
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{
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2021-05-28 10:44:13 +01:00
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[ViewVariables]
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public int Level { get; set; }
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//I am lazy
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[ViewVariables]
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public float Intensity
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2021-03-09 04:33:41 -06:00
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{
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get
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{
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2021-05-28 10:44:13 +01:00
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switch (Level)
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{
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case 0:
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return 0.0f;
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case 1:
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return 2.7f;
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case 2:
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return 14.4f;
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case 3:
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return 47.2f;
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case 4:
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return 180.0f;
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case 5:
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return 600.0f;
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case 6:
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return 800.0f;
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}
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return -1.0f;
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2021-03-09 04:33:41 -06:00
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}
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2021-05-28 10:44:13 +01:00
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}
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[ViewVariables]
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public float Falloff
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{
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get
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2021-03-09 04:33:41 -06:00
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{
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2021-05-28 10:44:13 +01:00
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switch (Level)
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{
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case 0:
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return 9999f;
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case 1:
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return 6.4f;
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case 2:
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return 7.0f;
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case 3:
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return 8.0f;
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case 4:
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return 10.0f;
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case 5:
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return 12.0f;
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case 6:
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return 12.0f;
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}
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return -1.0f;
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2021-03-09 04:33:41 -06:00
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}
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}
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2021-03-10 14:48:29 +01:00
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not SingularityComponentState state)
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{
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return;
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}
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2021-05-28 10:44:13 +01:00
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Level = state.Level;
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2021-03-09 04:33:41 -06:00
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}
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}
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}
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