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OldThink/Content.Client/Commands/OpenAHelpCommand.cs

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C#
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using System;
using Content.Client.Administration;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Network;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class OpenAHelpCommand : IConsoleCommand
{
public string Command => "openahelp";
public string Description => $"Opens AHelp channel for a given NetUserID, or your personal channel if none given.";
public string Help => $"{Command} [<netuserid>]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length >= 2)
{
shell.WriteLine(Help);
return;
}
if (args.Length == 0)
{
EntitySystem.Get<BwoinkSystem>().EnsureWindowForLocalPlayer();
}
else
{
if (Guid.TryParse(args[0], out var guid))
{
EntitySystem.Get<BwoinkSystem>().EnsureWindow(new NetUserId(guid));
}
else
{
shell.WriteLine("Bad GUID!");
return;
}
}
}
}
}