using Content.Shared.Explosion;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Explosion
{
[UsedImplicitly]
// ReSharper disable once InconsistentNaming
public class ClusterFlashVisualizer : AppearanceVisualizer
[DataField("state")]
private string? _state;
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
return;
}
if (component.TryGetData(ClusterFlashVisuals.GrenadesCounter, out int grenadesCounter))
sprite.LayerSetState(0, $"{_state}-{grenadesCounter}");