2021-07-04 18:11:52 +02:00
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using Content.Shared.Light.Component;
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using Robust.Client.GameObjects;
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2021-11-22 23:22:59 -08:00
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using Robust.Shared.GameObjects;
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2021-07-04 18:11:52 +02:00
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Light.Visualizers
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{
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[DataDefinition]
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public sealed class EmergencyLightVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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return;
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if (!component.TryGetData(EmergencyLightVisuals.On, out bool on))
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on = false;
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sprite.LayerSetState(0, on ? "emergency_light_on" : "emergency_light_off");
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}
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}
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}
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