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OldThink/Content.Server/DeviceNetwork/Components/WirelessNetworkComponent.cs

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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.DeviceNetwork.Components
{
/// <summary>
/// Sends and receives device network messages wirelessly. Devices sending and receiving need to be in range and on the same frequency.
/// </summary>
[RegisterComponent]
public class WirelessNetworkComponent : Component
{
public override string Name => "WirelessNetworkConnection";
[DataField("range")]
public int Range { get; set; }
}
}