11 lines
256 B
C#
11 lines
256 B
C#
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Components
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{
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[RegisterComponent]
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public class TriggerOnSignalReceivedComponent : Component
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{
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public override string Name => "TriggerOnSignalReceived";
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}
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}
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