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OldThink/Content.Server/Objectives/Systems/KillCultistTargetConditionSystem.cs

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2023-11-15 19:15:07 +03:00
using System.Diagnostics;
using System.Linq;
using Content.Server.Objectives.Components;
using Content.Server.White.Cult.GameRule;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
public sealed class KillCultistTargetConditionSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly TargetObjectiveSystem _target = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<KillCultistTargetConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
SubscribeLocalEvent<KillCultistTargetConditionComponent, ObjectiveAssignedEvent>(OnPersonAssigned);
}
private void OnGetProgress(EntityUid uid, KillCultistTargetConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
if (!_target.GetTarget(uid, out var target))
return;
args.Progress = GetProgress(target.Value);
}
private void OnPersonAssigned(EntityUid uid, KillCultistTargetConditionComponent component, ref ObjectiveAssignedEvent args)
{
if (!TryComp<TargetObjectiveComponent>(uid, out var target))
{
args.Cancelled = true;
return;
}
// target already assigned
if (target.Target != null)
return;
var cultistRule = EntityManager.EntityQuery<CultRuleComponent>().FirstOrDefault();
Debug.Assert(cultistRule != null, nameof(cultistRule) + " != null");
var cultTarget = cultistRule.CultTarget;
if (cultTarget != null)
_target.SetTarget(uid, cultTarget.Value, target);
}
private float GetProgress(EntityUid target)
{
// deleted or gibbed or something, counts as dead
if (!TryComp<MindComponent>(target, out var mind) || mind.OwnedEntity == null)
return 1f;
// dead is success
return _mind.IsCharacterDeadIc(mind) ? 1f : 0f;
}
}