using Content.Server.Kitchen.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Kitchen.EntitySystems
{
[UsedImplicitly]
internal sealed class ReagentGrinderSystem : EntitySystem
public override void Update(float frameTime)
base.Update(frameTime);
foreach (var comp in ComponentManager.EntityQuery<ReagentGrinderComponent>(true))
comp.OnUpdate();
}