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OldThink/Content.Shared/Alert/AlertType.cs

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namespace Content.Shared.Alert
{
/// <summary>
/// Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML
/// NOTE: Using byte for a compact encoding when sending this in messages, can upgrade
/// to ushort
/// </summary>
public enum AlertType : byte
{
Error,
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LowOxygen,
LowPressure,
HighPressure,
Fire,
Cold,
Hot,
Weightless,
Stun,
Handcuffed,
Ensnared,
Buckled,
HumanCrit,
HumanDead,
HumanHealth,
BorgBattery,
BorgBatteryNone,
PilotingShuttle,
Peckish,
Starving,
Thirsty,
Parched,
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Stamina,
Pulled,
Pulling,
Magboots,
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Internals,
Toxins,
Muted,
VowOfSilence,
VowBroken,
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Essence,
Corporeal,
Bleed,
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Pacified,
Debug1,
Debug2,
Debug3,
Debug4,
Debug5,
Debug6
}
}