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OldThink/Content.Server/GameObjects/EntitySystems/ExpendableLightSystem.cs

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using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Interactable;
namespace Content.Server.GameObjects.EntitySystems
{
public class ExpendableLightSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var light in ComponentManager.EntityQuery<ExpendableLightComponent>())
{
light.Update(frameTime);
}
}
}
}