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OldThink/Content.Server/GameObjects/EntitySystems/VaporSystem.cs

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using Content.Server.GameObjects.Components.Chemistry;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class VaporSystem : EntitySystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>())
{
vaporComp.Update();
}
}
}
}