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OldThink/Content.Server/Xenoarchaeology/XenoArtifacts/Triggers/Systems/ArtifactTimerTriggerSystem.cs

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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Robust.Shared.Timing;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
public sealed class ArtifactTimerTriggerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ArtifactTimerTriggerComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, ArtifactTimerTriggerComponent component, ComponentStartup args)
{
component.LastActivation = _time.CurTime;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
List<ArtifactComponent> toUpdate = new();
foreach (var (trigger, artifact) in EntityQuery<ArtifactTimerTriggerComponent, ArtifactComponent>())
{
var timeDif = _time.CurTime - trigger.LastActivation;
if (timeDif <= trigger.ActivationRate)
continue;
toUpdate.Add(artifact);
trigger.LastActivation = _time.CurTime;
}
foreach (var a in toUpdate)
{
_artifactSystem.TryActivateArtifact(a.Owner, null, a);
}
}
}