using System.Linq;
using Content.Server.Cleanable;
using Content.Server.Coordinates.Helpers;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.TileReactions
{
[DataDefinition]
public class CleanTileReaction : ITileReaction
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
var entities = tile.GetEntitiesInTileFast().ToArray();
var amount = FixedPoint2.Zero;
foreach (var entity in entities)
if (entity.TryGetComponent(out CleanableComponent? cleanable))
var next = amount + cleanable.CleanAmount;
// Nothing left?
if (reactVolume < next)
break;
amount = next;
entity.QueueDelete();
}
return amount;