35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Lightning;
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using Content.Server.Lightning.Components;
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namespace Content.Server.Tesla.EntitySystems;
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/// <summary>
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/// The component allows lightning to strike this target. And determining the behavior of the target when struck by lightning.
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/// </summary>
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public sealed class LightningTargetSystem : EntitySystem
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{
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightningTargetComponent, HitByLightningEvent>(OnHitByLightning);
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}
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private void OnHitByLightning(Entity<LightningTargetComponent> uid, ref HitByLightningEvent args)
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{
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if (!uid.Comp.LightningExplode)
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return;
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_explosionSystem.QueueExplosion(
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Transform(uid).MapPosition,
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uid.Comp.ExplosionPrototype,
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uid.Comp.TotalIntensity, uid.Comp.Dropoff,
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uid.Comp.MaxTileIntensity,
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canCreateVacuum: false);
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}
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}
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