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OldThink/Content.Client/UserInterface/Systems/Gameplay/GameplayStateLoadController.cs

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using Content.Client.Gameplay;
using Robust.Client.UserInterface.Controllers;
namespace Content.Client.UserInterface.Systems.Gameplay;
public sealed class GameplayStateLoadController : UIController, IOnStateChanged<GameplayState>
{
public Action? OnScreenLoad;
public Action? OnScreenUnload;
public void OnStateEntered(GameplayState state)
{
LoadScreen();
}
public void OnStateExited(GameplayState state)
{
UnloadScreen();
}
public void UnloadScreen()
{
OnScreenUnload?.Invoke();
}
public void LoadScreen()
{
OnScreenLoad?.Invoke();
}
}