Files
OldThink/Content.Server/Cargo/Systems/CargoSystem.Telepad.cs

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using Content.Server.Cargo.Systems;
using Content.Server.Cargo.Components;
using Content.Server.Labels.Components;
using Content.Server.Paper;
using Content.Server.Power.Components;
using Content.Shared.Cargo;
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using Content.Shared.Cargo.Prototypes;
using Robust.Shared.Audio;
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using Robust.Shared.Collections;
using Robust.Shared.Player;
namespace Content.Server.Cargo.Systems;
public sealed partial class CargoSystem
{
[Dependency] private readonly PaperSystem _paperSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private void InitializeTelepad()
{
SubscribeLocalEvent<CargoTelepadComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
// Shouldn't need re-anchored event
SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
}
private void UpdateTelepad(float frameTime)
{
foreach (var comp in EntityManager.EntityQuery<CargoTelepadComponent>())
{
// Don't EntityQuery for it as it's not required.
TryComp<AppearanceComponent>(comp.Owner, out var appearance);
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if (comp.CurrentState == CargoTelepadState.Unpowered)
{
comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(comp.Owner, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
comp.Accumulator = comp.Delay;
continue;
}
comp.Accumulator -= frameTime;
// Uhh listen teleporting takes time and I just want the 1 float.
if (comp.Accumulator > 0f)
{
comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(comp.Owner, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
continue;
}
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var station = _station.GetOwningStation(comp.Owner);
if (!TryComp<StationCargoOrderDatabaseComponent>(station, out var orderDatabase) ||
orderDatabase.Orders.Count == 0)
{
comp.Accumulator += comp.Delay;
continue;
}
var xform = Transform(comp.Owner);
if(FulfillOrder(orderDatabase, xform.Coordinates,comp.PrinterOutput))
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{
_audio.PlayPvs(_audio.GetSound(comp.TeleportSound), comp.Owner, AudioParams.Default.WithVolume(-8f));
UpdateOrders(orderDatabase);
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comp.CurrentState = CargoTelepadState.Teleporting;
_appearance.SetData(comp.Owner, CargoTelepadVisuals.State, CargoTelepadState.Teleporting, appearance);
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}
comp.Accumulator += comp.Delay;
}
}
private void OnInit(EntityUid uid, CargoTelepadComponent telepad, ComponentInit args)
{
_linker.EnsureReceiverPorts(uid, telepad.ReceiverPort);
}
private void SetEnabled(CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
TransformComponent? xform = null)
{
// False due to AllCompsOneEntity test where they may not have the powerreceiver.
if (!Resolve(component.Owner, ref receiver, ref xform, false)) return;
var disabled = !receiver.Powered || !xform.Anchored;
// Setting idle state should be handled by Update();
if (disabled) return;
TryComp<AppearanceComponent>(component.Owner, out var appearance);
component.CurrentState = CargoTelepadState.Unpowered;
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_appearance.SetData(component.Owner, CargoTelepadVisuals.State, CargoTelepadState.Unpowered, appearance);
}
private void OnTelepadPowerChange(EntityUid uid, CargoTelepadComponent component, ref PowerChangedEvent args)
{
SetEnabled(component);
}
private void OnTelepadAnchorChange(EntityUid uid, CargoTelepadComponent component, ref AnchorStateChangedEvent args)
{
SetEnabled(component);
}
}