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OldThink/Content.Server/Shuttles/Systems/SpaceGarbageSystem.cs

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using Content.Server.Shuttles.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
namespace Content.Server.Shuttles.Systems;
/// <summary>
/// Deletes anything with <see cref="SpaceGarbageComponent"/> that has a cross-grid collision with a static body.
/// </summary>
public sealed class SpaceGarbageSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceGarbageComponent, StartCollideEvent>(OnCollide);
}
private void OnCollide(EntityUid uid, SpaceGarbageComponent component, ref StartCollideEvent args)
{
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if (args.OtherFixture.Body.BodyType != BodyType.Static) return;
var ourXform = Transform(args.OurFixture.Body.Owner);
var otherXform = Transform(args.OtherFixture.Body.Owner);
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if (ourXform.GridUid == otherXform.GridUid) return;
QueueDel(uid);
}
}