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OldThink/Content.Server/Traits/Assorted/PacifistSystem.cs

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using Content.Shared.CombatMode.Pacification;
namespace Content.Server.Traits.Assorted;
/// <summary>
/// This handles enforced pacifism.
/// </summary>
public sealed class PacifistSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in EntityQuery<PacifistComponent>())
{
EnsureComp<PacifiedComponent>(comp.Owner); // It's a status effect so just enforce it.
}
}
}