2021-06-27 19:02:46 +10:00
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using Content.Shared.Standing;
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2022-08-22 12:44:37 +12:00
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using Robust.Shared.Timing;
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2022-11-14 20:30:30 +01:00
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namespace Content.Shared.Buckle;
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2022-11-18 22:08:28 +01:00
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public abstract partial class SharedBuckleSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming GameTiming = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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public override void Initialize()
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{
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base.Initialize();
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2022-08-22 12:44:37 +12:00
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2022-11-18 22:08:28 +01:00
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InitializeBuckle();
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InitializeStrap();
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}
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}
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