2022-07-29 14:13:12 +12:00
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components
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{
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/// <summary>
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/// Changes footstep sound
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class FootstepModifierComponent : Component
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{
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[DataField("footstepSoundCollection", required: true)]
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public SoundSpecifier Sound = default!;
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}
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}
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