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OldThink/Content.Shared/Movement/Systems/SlowContactsSystem.cs

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using Content.Shared.Movement.Components;
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using Robust.Shared.GameStates;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
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namespace Content.Shared.Movement.Systems;
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public sealed class SlowContactsSystem : EntitySystem
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{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
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private HashSet<EntityUid> _toUpdate = new();
private HashSet<EntityUid> _toRemove = new();
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SlowContactsComponent, StartCollideEvent>(OnEntityEnter);
SubscribeLocalEvent<SlowContactsComponent, EndCollideEvent>(OnEntityExit);
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SubscribeLocalEvent<SlowedByContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
SubscribeLocalEvent<SlowContactsComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<SlowContactsComponent, ComponentGetState>(OnGetState);
UpdatesAfter.Add(typeof(SharedPhysicsSystem));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_toRemove.Clear();
foreach (var ent in _toUpdate)
{
_speedModifierSystem.RefreshMovementSpeedModifiers(ent);
}
foreach (var ent in _toRemove)
{
RemComp<SlowedByContactComponent>(ent);
}
_toUpdate.Clear();
}
private void OnGetState(EntityUid uid, SlowContactsComponent component, ref ComponentGetState args)
{
args.State = new SlowContactsComponentState(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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private void OnHandleState(EntityUid uid, SlowContactsComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SlowContactsComponentState state)
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return;
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component.WalkSpeedModifier = state.WalkSpeedModifier;
component.SprintSpeedModifier = state.SprintSpeedModifier;
}
private void MovementSpeedCheck(EntityUid uid, SlowedByContactComponent component, RefreshMovementSpeedModifiersEvent args)
{
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if (!EntityManager.TryGetComponent<PhysicsComponent>(uid, out var physicsComponent))
return;
var walkSpeed = 1.0f;
var sprintSpeed = 1.0f;
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bool remove = true;
foreach (var colliding in _physics.GetContactingEntities(physicsComponent))
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{
var ent = colliding.Owner;
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if (!TryComp<SlowContactsComponent>(ent, out var slowContactsComponent))
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continue;
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if (slowContactsComponent.IgnoreWhitelist != null && slowContactsComponent.IgnoreWhitelist.IsValid(uid))
continue;
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walkSpeed = Math.Min(walkSpeed, slowContactsComponent.WalkSpeedModifier);
sprintSpeed = Math.Min(sprintSpeed, slowContactsComponent.SprintSpeedModifier);
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remove = false;
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}
args.ModifySpeed(walkSpeed, sprintSpeed);
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// no longer colliding with anything
if (remove)
_toRemove.Add(uid);
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}
private void OnEntityExit(EntityUid uid, SlowContactsComponent component, ref EndCollideEvent args)
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{
var otherUid = args.OtherFixture.Body.Owner;
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if (HasComp<MovementSpeedModifierComponent>(otherUid))
_toUpdate.Add(otherUid);
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}
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, ref StartCollideEvent args)
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{
var otherUid = args.OtherFixture.Body.Owner;
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if (!HasComp<MovementSpeedModifierComponent>(otherUid))
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return;
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EnsureComp<SlowedByContactComponent>(otherUid);
_toUpdate.Add(otherUid);
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}
}