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OldThink/Content.Client/Botany/PotencyVisualsSystem.cs

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646 B
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using Content.Shared.Botany;
using Robust.Client.GameObjects;
namespace Content.Client.Botany;
public sealed class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PotencyVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.Component.TryGetData(ProduceVisuals.Potency, out float potency))
{
var scale = MathHelper.Lerp(component.MinimumScale, component.MaximumScale, potency / 100);
args.Sprite.Scale = new Vector2(scale, scale);
}
}
}