25 lines
615 B
C#
25 lines
615 B
C#
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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internal sealed class CloningSystem : EntitySystem
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{
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public static List<EntityUid> scannedUids = new List<EntityUid>();
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public static void AddToScannedUids(EntityUid uid)
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{
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if (!scannedUids.Contains(uid))
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{
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scannedUids.Add(uid);
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}
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}
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public static bool HasUid(EntityUid uid)
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{
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return scannedUids.Contains(uid);
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}
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}
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}
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