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OldThink/Content.Server/GameObjects/EntitySystems/CloningSystem.cs

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using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
internal sealed class CloningSystem : EntitySystem
{
public static List<EntityUid> scannedUids = new List<EntityUid>();
public static void AddToScannedUids(EntityUid uid)
{
if (!scannedUids.Contains(uid))
{
scannedUids.Add(uid);
}
}
public static bool HasUid(EntityUid uid)
{
return scannedUids.Contains(uid);
}
}
}