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OldThink/Content.Shared/Stunnable/StunnedComponent.cs

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Status effect refactor (#4868) * Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
2021-10-15 14:45:04 -07:00
using Robust.Shared.GameStates;
namespace Content.Shared.Stunnable
{
Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704)
2022-06-07 15:26:28 +02:00
[Access(typeof(SharedStunSystem))]
Status effect refactor (#4868) * Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
2021-10-15 14:45:04 -07:00
[RegisterComponent, NetworkedComponent]
public sealed class StunnedComponent : Component
{
}
}
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