using Content.Shared.Interaction;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Interaction
{
/// <summary>
/// Governs interactions during clicking on entities
/// </summary>
[UsedImplicitly]
public sealed partial class InteractionSystem : SharedInteractionSystem
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
if (Deleted(target))
return false;
if (!_container.TryGetContainingContainer(target, out var container))
if (!TryComp(container.Owner, out StorageComponent? storage))
if (storage.Container?.ID != container.ID)
// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
return _uiSystem.IsUiOpen(container.Owner, StorageComponent.StorageUiKey.Key, user);
}