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OldThink/Content.Server/MachineLinking/Components/SignalSwitchComponent.cs

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using Content.Shared.MachineLinking;
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using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.MachineLinking.Components
{
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
/// same port regardless of its state.
/// </summary>
[RegisterComponent]
public sealed class SignalSwitchComponent : Component
{
/// <summary>
/// The port that gets signaled when the switch turns on.
/// </summary>
[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OnPort = "On";
/// <summary>
/// The port that gets signaled when the switch turns off.
/// </summary>
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OffPort = "Off";
[DataField("state")]
public bool State;
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[DataField("clickSound")]
public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
}
}