Files
OldThink/Content.Client/AME/Visualizers/AMEVisualizer.cs

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using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.AME.SharedAMEShieldComponent;
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namespace Content.Client.AME.Visualizers
{
[UsedImplicitly]
public sealed class AMEVisualizer : AppearanceVisualizer
{
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public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
sprite.LayerMapSet(Layers.Core, sprite.AddLayerState("core"));
sprite.LayerSetVisible(Layers.Core, false);
sprite.LayerMapSet(Layers.CoreState, sprite.AddLayerState("core_weak"));
sprite.LayerSetVisible(Layers.CoreState, false);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
if (component.TryGetData<string>(AMEShieldVisuals.Core, out var core))
{
if (core == "isCore")
{
sprite.LayerSetState(Layers.Core, "core");
sprite.LayerSetVisible(Layers.Core, true);
}
else
{
sprite.LayerSetVisible(Layers.Core, false);
}
}
if (component.TryGetData<string>(AMEShieldVisuals.CoreState, out var coreState))
switch (coreState)
{
case "weak":
sprite.LayerSetState(Layers.CoreState, "core_weak");
sprite.LayerSetVisible(Layers.CoreState, true);
break;
case "strong":
sprite.LayerSetState(Layers.CoreState, "core_strong");
sprite.LayerSetVisible(Layers.CoreState, true);
break;
case "off":
sprite.LayerSetVisible(Layers.CoreState, false);
break;
}
}
}
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enum Layers : byte
{
Core,
CoreState,
}
}