using System;
using Content.Client.DoAfter.UI;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Maths;
namespace Content.Client.CharacterInfo
{
public sealed class ProgressTextureRect : TextureRect
public float Progress;
protected override void Draw(DrawingHandleScreen handle)
var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize);
dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0);
handle.DrawRect(dims, DoAfterHelpers.GetProgressColor(Progress));
base.Draw(handle);
}