2021-03-11 12:24:17 +03:00
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using System;
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2021-10-29 13:40:15 +01:00
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using Content.Shared.Chemistry;
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2021-03-11 12:24:17 +03:00
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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2021-11-22 23:22:59 -08:00
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using Robust.Shared.GameObjects;
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2021-12-05 18:09:01 +01:00
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using Robust.Shared.IoC;
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2021-04-23 10:42:48 +04:00
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using Robust.Shared.Maths;
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2021-03-11 12:24:17 +03:00
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using Robust.Shared.Serialization.Manager.Attributes;
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2021-06-09 22:19:39 +02:00
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namespace Content.Client.Chemistry.Visualizers
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{
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[UsedImplicitly]
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2022-02-16 00:23:23 -07:00
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public sealed class SolutionContainerVisualizer : AppearanceVisualizer
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{
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[DataField("maxFillLevels")] private int _maxFillLevels = 0;
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[DataField("fillBaseName")] private string? _fillBaseName = null;
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[DataField("layer")] private SolutionContainerLayers _layer = SolutionContainerLayers.Fill;
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[DataField("changeColor")] private bool _changeColor = true;
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[DataField("emptySpriteName")] private string? _emptySpriteName = null;
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[DataField("emptySpriteColor")] private Color _emptySpriteColor = Color.White;
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.TryGetData(SolutionContainerVisuals.VisualState,
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out SolutionContainerVisualState state)) return;
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2021-12-05 18:09:01 +01:00
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite)) return;
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if (!sprite.LayerMapTryGet(_layer, out var fillLayer)) return;
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var fillPercent = state.FilledVolumePercent;
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var closestFillSprite = (int) Math.Round(fillPercent * _maxFillLevels);
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if (closestFillSprite > 0)
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{
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if (_fillBaseName == null) return;
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sprite.LayerSetVisible(fillLayer, true);
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var stateName = _fillBaseName + closestFillSprite;
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sprite.LayerSetState(fillLayer, stateName);
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if (_changeColor)
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sprite.LayerSetColor(fillLayer, state.Color);
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}
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else
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{
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if (_emptySpriteName == null)
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sprite.LayerSetVisible(fillLayer, false);
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else
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{
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sprite.LayerSetState(fillLayer, _emptySpriteName);
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if (_changeColor)
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sprite.LayerSetColor(fillLayer, _emptySpriteColor);
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}
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}
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}
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}
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}
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