30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
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using Robust.Client.GameObjects;
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using Content.Shared.Disease;
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namespace Content.Client.Disease
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{
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/// <summary>
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/// Controls client-side visuals for the
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/// disease machines.
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/// </summary>
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public sealed class DiseaseMachineSystem : VisualizerSystem<DiseaseMachineVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, DiseaseMachineVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (TryComp(uid, out SpriteComponent? sprite)
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&& args.Component.TryGetData(DiseaseMachineVisuals.IsOn, out bool isOn)
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&& args.Component.TryGetData(DiseaseMachineVisuals.IsRunning, out bool isRunning))
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{
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var state = isRunning ? component.RunningState : component.IdleState;
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sprite.LayerSetVisible(DiseaseMachineVisualLayers.IsOn, isOn);
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sprite.LayerSetState(DiseaseMachineVisualLayers.IsRunning, state);
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}
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}
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}
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}
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public enum DiseaseMachineVisualLayers : byte
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{
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IsOn,
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IsRunning
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}
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