using System;
using Content.Shared.Disposal.Components;
using Content.Shared.SubFloor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Disposal.Visualizers
{
[UsedImplicitly]
public sealed class DisposalVisualizer : AppearanceVisualizer
[DataField("state_free")]
private string? _stateFree;
[DataField("state_anchored")]
private string? _stateAnchored;
private void ChangeState(AppearanceComponent appearance)
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(appearance.Owner, out ISpriteComponent? sprite))
return;
}
if (!appearance.TryGetData(DisposalTubeVisuals.VisualState, out DisposalTubeVisualState state))
var texture = state switch
DisposalTubeVisualState.Free => _stateFree,
DisposalTubeVisualState.Anchored => _stateAnchored,
_ => throw new ArgumentOutOfRangeException()
};
sprite.LayerSetState(0, texture);
if (state == DisposalTubeVisualState.Anchored)
appearance.Owner.EnsureComponent<SubFloorHideComponent>();
else if (entities.HasComponent<SubFloorHideComponent>(appearance.Owner))
entities.RemoveComponent<SubFloorHideComponent>(appearance.Owner);
public override void InitializeEntity(EntityUid entity)
base.InitializeEntity(entity);
var entityManager = IoCManager.Resolve<IEntityManager>();
var appearance = entityManager.EnsureComponent<ClientAppearanceComponent>(entity);
ChangeState(appearance);
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
ChangeState(component);