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OldThink/Content.Client/Light/Visualizers/ExpendableLightVisualizer.cs

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using Content.Client.Light.Components;
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using Content.Shared.Light.Component;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
using Robust.Shared.Player;
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namespace Content.Client.Light.Visualizers
{
[UsedImplicitly]
public sealed class ExpendableLightVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
{
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if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent lightBehaviour))
{
lightBehaviour.StopLightBehaviour();
if (lightBehaviourID != string.Empty)
{
lightBehaviour.StartLightBehaviour(lightBehaviourID);
}
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else if (entities.TryGetComponent(component.Owner, out PointLightComponent light))
{
light.Enabled = false;
}
}
}
void TryStopStream(IPlayingAudioStream? stream)
{
stream?.Stop();
}
if (component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state)
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&& entities.TryGetComponent(component.Owner, out ExpendableLightComponent expendableLight))
{
switch (state)
{
case ExpendableLightState.Lit:
{
TryStopStream(expendableLight.PlayingStream);
if (expendableLight.LoopedSound != null)
{
expendableLight.PlayingStream = SoundSystem.Play(Filter.Local(),
expendableLight.LoopedSound, expendableLight.Owner,
SharedExpendableLightComponent.LoopedSoundParams.WithLoop(true));
}
break;
}
case ExpendableLightState.Dead:
{
TryStopStream(expendableLight.PlayingStream);
break;
}
}
}
}
}
}