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OldThink/Content.Client/Nutrition/Components/HungerComponent.cs

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using Content.Shared.Movement.Components;
using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Nutrition.Components
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{
[RegisterComponent]
public sealed class HungerComponent : SharedHungerComponent
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{
private HungerThreshold _currentHungerThreshold;
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not HungerComponentState hunger)
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{
return;
}
_currentHungerThreshold = hunger.CurrentThreshold;
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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}
}
}