using Content.Shared.Pointing.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Pointing.Components
{
[RegisterComponent]
public sealed class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
protected override void Startup()
base.Startup();
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out SpriteComponent? sprite))
sprite.DrawDepth = (int) DrawDepth.Overlays;
}