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OldThink/Content.Client/Power/APC/ApcBoundUserInterface.cs

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using Content.Client.Power.APC.UI;
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using Content.Shared.APC;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
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namespace Content.Client.Power.APC
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{
[UsedImplicitly]
public sealed class ApcBoundUserInterface : BoundUserInterface
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{
[ViewVariables] private ApcMenu? _menu;
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protected override void Open()
{
base.Open();
_menu = new ApcMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
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}
public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (ApcBoundInterfaceState) state;
_menu?.UpdateState(castState);
}
public void BreakerPressed()
{
SendMessage(new ApcToggleMainBreakerMessage());
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}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_menu?.Dispose();
}
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}
}
}