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OldThink/Content.Client/Weapons/Melee/MeleeLungeSystem.cs

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2021-06-09 22:19:39 +02:00
using Content.Client.Weapons.Melee.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Client.Weapons.Melee
{
[UsedImplicitly]
public sealed class MeleeLungeSystem : EntitySystem
{
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var meleeLungeComponent in EntityManager.EntityQuery<MeleeLungeComponent>(true))
{
meleeLungeComponent.Update(frameTime);
}
}
}
}