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OldThink/Content.Server/Atmos/Commands/AddAtmosCommand.cs

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using Content.Server.Administration;
Atmos pipe rework (#3833) * Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
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using Content.Server.Atmos.Components;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Atmos.Commands
{
[AdminCommand(AdminFlags.Debug)]
public sealed class AddAtmosCommand : IConsoleCommand
{
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[Dependency] private readonly IEntityManager _entities = default!;
public string Command => "addatmos";
public string Description => "Adds atmos support to a grid.";
public string Help => $"{Command} <GridId>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteLine(Help);
return;
}
if (!int.TryParse(args[0], out var id))
{
shell.WriteLine($"{args[0]} is not a valid integer.");
return;
}
var gridId = new GridId(id);
var mapMan = IoCManager.Resolve<IMapManager>();
if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
{
shell.WriteLine($"{gridId} is not a valid grid id.");
return;
}
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if (!_entities.EntityExists(gridComp.GridEntityId))
{
shell.WriteLine("Failed to get grid entity.");
return;
}
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if (_entities.HasComponent<IAtmosphereComponent>(gridComp.GridEntityId))
{
shell.WriteLine("Grid already has an atmosphere.");
return;
}
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_entities.AddComponent<GridAtmosphereComponent>(gridComp.GridEntityId);
shell.WriteLine($"Added atmosphere to grid {id}.");
}
}
}