using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public sealed class PressureProtectionComponent : Component
[DataField("highPressureMultiplier")]
public float HighPressureMultiplier { get; } = 1f;
[DataField("highPressureModifier")]
public float HighPressureModifier { get; } = 0f;
[DataField("lowPressureMultiplier")]
public float LowPressureMultiplier { get; } = 1f;
[DataField("lowPressureModifier")]
public float LowPressureModifier { get; } = 0f;
}