using Content.Server.Botany.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Botany.Components;
[RegisterComponent]
[Friend(typeof(BotanySystem))]
public sealed class ProduceComponent : Component
{
[DataField("targetSolution")] public string SolutionName { get; set; } = "food";
[DataField("seed", required: true)] public string SeedName = default!;
}