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OldThink/Content.Server/Cargo/Components/CargoConsoleComponent.cs

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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Coordinates.Helpers;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Cargo;
using Content.Shared.Cargo.Components;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Player;
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
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namespace Content.Server.Cargo.Components
{
[RegisterComponent]
public sealed class CargoConsoleComponent : SharedCargoConsoleComponent
{
[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
private CargoBankAccount? _bankAccount;
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[ViewVariables]
public CargoBankAccount? BankAccount
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{
get => _bankAccount;
private set
{
if (_bankAccount == value)
{
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return;
}
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if (_bankAccount != null)
{
_bankAccount.OnBalanceChange -= UpdateUIState;
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}
_bankAccount = value;
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if (value != null)
{
value.OnBalanceChange += UpdateUIState;
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}
UpdateUIState();
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}
}
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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[DataField("requestOnly")]
private bool _requestOnly = false;
[DataField("errorSound")]
private SoundSpecifier _errorSound = new SoundPathSpecifier("/Audio/Effects/error.ogg");
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private bool Powered => !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
private CargoSystem _cargoConsoleSystem = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CargoConsoleUiKey.Key);
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out GalacticMarketComponent _);
Owner.EnsureComponentWarn(out CargoOrderDatabaseComponent _);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
_cargoConsoleSystem = EntitySystem.Get<CargoSystem>();
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BankAccount = _cargoConsoleSystem.StationAccount;
}
protected override void OnRemove()
{
if (UserInterface != null)
{
UserInterface.OnReceiveMessage -= UserInterfaceOnOnReceiveMessage;
}
base.OnRemove();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
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if (!_entMan.TryGetComponent(Owner, out CargoOrderDatabaseComponent? orders))
{
return;
}
var message = serverMsg.Message;
if (orders.Database == null)
return;
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if (!Powered)
return;
switch (message)
{
case CargoConsoleAddOrderMessage msg:
{
if (msg.Amount <= 0 || _bankAccount == null)
{
break;
}
if (!_cargoConsoleSystem.AddOrder(orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId,
msg.Amount, _bankAccount.Id))
{
SoundSystem.Play(Filter.Pvs(Owner), _errorSound.GetSound(), Owner, AudioParams.Default);
}
break;
}
case CargoConsoleRemoveOrderMessage msg:
{
_cargoConsoleSystem.RemoveOrder(orders.Database.Id, msg.OrderNumber);
break;
}
case CargoConsoleApproveOrderMessage msg:
{
if (_requestOnly ||
!orders.Database.TryGetOrder(msg.OrderNumber, out var order) ||
_bankAccount == null)
{
break;
}
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if (msg.Session.AttachedEntity is not {Valid: true} player)
break;
PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype? product);
if (product == null!)
break;
var capacity = _cargoConsoleSystem.GetCapacity(orders.Database.Id);
if (
(capacity.CurrentCapacity == capacity.MaxCapacity
|| capacity.CurrentCapacity + order.Amount > capacity.MaxCapacity
|| !_cargoConsoleSystem.CheckBalance(_bankAccount.Id, (-product.PointCost) * order.Amount)
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|| !_cargoConsoleSystem.ApproveOrder(Owner, player, orders.Database.Id, msg.OrderNumber)
|| !_cargoConsoleSystem.ChangeBalance(_bankAccount.Id, (-product.PointCost) * order.Amount))
)
{
SoundSystem.Play(Filter.Pvs(Owner), _errorSound.GetSound(), Owner, AudioParams.Default);
break;
}
UpdateUIState();
break;
}
case CargoConsoleShuttleMessage _:
{
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// Jesus fucking christ Glass
//var approvedOrders = _cargoOrderDataManager.RemoveAndGetApprovedFrom(orders.Database);
//orders.Database.ClearOrderCapacity();
// TODO replace with shuttle code
// TEMPORARY loop for spawning stuff on telepad (looks for a telepad adjacent to the console)
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EntityUid? cargoTelepad = null;
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var indices = _entMan.GetComponent<TransformComponent>(Owner).Coordinates.ToVector2i(_entMan, _mapManager);
var offsets = new Vector2i[] { new Vector2i(0, 1), new Vector2i(1, 1), new Vector2i(1, 0), new Vector2i(1, -1),
new Vector2i(0, -1), new Vector2i(-1, -1), new Vector2i(-1, 0), new Vector2i(-1, 1), };
var lookup = EntitySystem.Get<EntityLookupSystem>();
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var gridId = _entMan.GetComponent<TransformComponent>(Owner).GridID;
// TODO: Should use anchoring.
foreach (var entity in lookup.GetEntitiesIntersecting(gridId, offsets.Select(o => o + indices)))
{
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if (_entMan.HasComponent<CargoTelepadComponent>(entity) && _entMan.TryGetComponent<ApcPowerReceiverComponent?>(entity, out var powerReceiver) && powerReceiver.Powered)
{
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cargoTelepad = entity;
break;
}
}
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if (cargoTelepad != null)
{
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if (_entMan.TryGetComponent<CargoTelepadComponent?>(cargoTelepad.Value, out var telepadComponent))
{
var approvedOrders = _cargoConsoleSystem.RemoveAndGetApprovedOrders(orders.Database.Id);
orders.Database.ClearOrderCapacity();
foreach (var order in approvedOrders)
{
_cargoConsoleSystem.QueueTeleport(telepadComponent, order);
}
}
}
break;
}
}
}
private void UpdateUIState()
{
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if (_bankAccount == null || !_entMan.EntityExists(Owner))
{
return;
}
var id = _bankAccount.Id;
var name = _bankAccount.Name;
var balance = _bankAccount.Balance;
var capacity = _cargoConsoleSystem.GetCapacity(id);
UserInterface?.SetState(new CargoConsoleInterfaceState(_requestOnly, id, name, balance, capacity));
}
}
}