using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public sealed class ChemMasterSystem : SharedChemMasterSystem
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<ChemMasterComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
}