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OldThink/Content.Server/Chemistry/EntitySystems/ChemicalReactionSystem.cs

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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems
{
public sealed class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype randomReagent, EntityUid owner, FixedPoint2 unitReactions)
{
base.OnReaction(solution, reaction, randomReagent, owner, unitReactions);
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var coordinates = Transform(owner).Coordinates;
_logSystem.Add(LogType.ChemicalReaction, reaction.Impact,
$"Chemical reaction {reaction.ID:reaction} occurred with strength {unitReactions:strength} on entity {ToPrettyString(owner):metabolizer} at {coordinates}");
SoundSystem.Play(Filter.Pvs(owner, entityManager:EntityManager), reaction.Sound.GetSound(), owner);
}
}
}