using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Cleanable
{
[RegisterComponent]
public sealed class CleanableComponent : Component
[DataField("cleanAmount")]
private FixedPoint2 _cleanAmount = FixedPoint2.Zero;
[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 CleanAmount => _cleanAmount;
}