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OldThink/Content.Server/CombatMode/CombatModeComponent.cs

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2021-06-09 22:19:39 +02:00
using Content.Shared.CombatMode;
using Robust.Shared.GameObjects;
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namespace Content.Server.CombatMode
{
/// <summary>
/// Stores whether an entity is in "combat mode"
/// This is used to differentiate between regular item interactions or
/// using *everything* as a weapon.
/// </summary>
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[RegisterComponent]
[ComponentReference(typeof(SharedCombatModeComponent))]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
}
}