using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Ghost.Components
{
[RegisterComponent]
public sealed class GhostOnMoveComponent : Component
[DataField("canReturn")] public bool CanReturn { get; set; } = true;
[DataField("mustBeDead")]
public bool MustBeDead = false;
}