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OldThink/Content.Server/Interaction/Components/EmitSoundOnUseComponent.cs

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using Content.Server.Sound.Components;
using Robust.Shared.GameObjects;
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namespace Content.Server.Interaction.Components
{
/// <summary>
/// Simple sound emitter that emits sound on UseInHand
/// </summary>
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[RegisterComponent]
public sealed class EmitSoundOnUseComponent : BaseEmitSoundComponent
{
}
}