2021-01-11 00:17:28 +01:00
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using System.Threading.Tasks;
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2021-06-09 22:19:39 +02:00
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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2021-01-11 00:17:28 +01:00
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using Robust.Shared.GameObjects;
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2021-06-09 22:19:39 +02:00
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namespace Content.Server.Light.Components
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2021-01-11 00:17:28 +01:00
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{
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// TODO make changes in icons when different threshold reached
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// e.g. different icons for 10% 50% 100%
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[RegisterComponent]
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2022-02-16 00:23:23 -07:00
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public sealed class MatchboxComponent : Component
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2021-01-11 00:17:28 +01:00
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{
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}
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2021-02-04 17:44:49 +01:00
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}
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