using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.ParticleAccelerator.Components
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public sealed class ParticleAcceleratorEmitterComponent : ParticleAcceleratorPartComponent
[DataField("emitterType")]
public ParticleAcceleratorEmitterType Type = ParticleAcceleratorEmitterType.Center;
public void Fire(ParticleAcceleratorPowerState strength)
var entities = IoCManager.Resolve<IEntityManager>();
var projectile = entities.SpawnEntity("ParticlesProjectile", entities.GetComponent<TransformComponent>(Owner).Coordinates);
if (!entities.TryGetComponent<ParticleProjectileComponent?>(projectile, out var particleProjectileComponent))
Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
return;
}
particleProjectileComponent.Fire(strength, entities.GetComponent<TransformComponent>(Owner).WorldRotation, Owner);
public override string ToString()
return base.ToString() + $" EmitterType:{Type}";
public enum ParticleAcceleratorEmitterType
Left,
Center,
Right