using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.ParticleAccelerator.Components
{
public abstract class ParticleAcceleratorPartComponent : Component
[ViewVariables] public ParticleAcceleratorControlBoxComponent? Master;
protected override void Initialize()
base.Initialize();
// FIXME: this has to be an entity system, full stop.
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Anchored = true;
}
public void OnAnchorChanged()
RescanIfPossible();
protected override void OnRemove()
base.OnRemove();
private void RescanIfPossible()
Master?.RescanParts();
public virtual void Rotated()