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OldThink/Content.Server/Shuttles/Components/ShuttleComponent.cs

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using System.Collections.Generic;
using Content.Shared.Shuttles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.Shuttles.Components
{
[RegisterComponent]
public sealed class ShuttleComponent : SharedShuttleComponent
{
/// <summary>
/// The cached thrust available for each cardinal direction
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/// </summary>
[ViewVariables]
public readonly float[] LinearThrust = new float[4];
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/// <summary>
/// The thrusters contributing to each direction for impulse.
/// </summary>
public readonly List<ThrusterComponent>[] LinearThrusters = new List<ThrusterComponent>[4];
/// <summary>
/// The thrusters contributing to the angular impulse of the shuttle.
/// </summary>
public readonly List<ThrusterComponent> AngularThrusters = new List<ThrusterComponent>();
[ViewVariables]
public float AngularThrust = 0f;
/// <summary>
/// A bitmask of all the directions we are considered thrusting.
/// </summary>
[ViewVariables]
public DirectionFlag ThrustDirections = DirectionFlag.None;
}
}